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BUST-N-RUSH is 3D runner game built in Unity3D that I was creative director on and worked closely with the 3D modeling team to create.

There were three worlds in the game. Mine, Engineering, and space. For all three worlds I was in charge of overseeing and helping build out the scenes and piecing the environments together in Unity. I also set up lighting, materials, and particles for each environment. I created many of the base assets for the worlds including walls, ceilings, floors, doorways, ships, and static props for the worlds.